Media Summary: University project: Here is a scene designed in Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video demo is for my ... Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
Directx11 Rendering Engine - Detailed Analysis & Overview
University project: Here is a scene designed in Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video demo is for my ... Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX may seem tough, but breaking it into these 5 steps makes it easy! Do you want to learn more about Gamedev ... Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...