Media Summary: In this first entry of what will hopefully become a Major progress on the database stuff today. Almost all the UI is functional now, with categories at the top, filters for the categories ... It's been a while I do a video on the database, so I figure it's a good time to show the current state of it. I'm a sucker for these sorts ...
Developer Chat Why485 Tiny Combat - Detailed Analysis & Overview
In this first entry of what will hopefully become a Major progress on the database stuff today. Almost all the UI is functional now, with categories at the top, filters for the categories ... It's been a while I do a video on the database, so I figure it's a good time to show the current state of it. I'm a sucker for these sorts ... The absolutely ancient TrackIR plugin I've been using for almost 10 years has finally been updated to the latest, which brings ... This time for real. I figured enough had changed that it was worth recording a new video for. Play this for yourself here: ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ...
Most of the work I've been doing lately has been minor bug fixes to clean up the mess I've made with the sweeping back-end ... Uploaded in glorious 640x480! Cockpit is super WIP but I love where it's going. had some time to experiment with FMOD plus the ... I forgot why I recorded this. Probably something to do with the engine audio? Anyway, I've been extremely busy with getting the ... This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ... Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... One of the longest running items on the "must do before release" list was to get trees/grass working again. There's still work ...