Media Summary: I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure Portals - Detailed Analysis & Overview

I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

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Coding Adventure: Portals
How were the portals in Portal created? | Bitwise
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Simulating Fluids
Coding Adventure: Simulating an Ecosystem
Build an AI-Powered Job Portal | Java Full Stack Microservices, Spring Boot, Kafka & Redis
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Ray Marching
Coding Adventure: Coding a Coding Game
How to Build Portals in 2 Minutes
Coding Adventure: Ray Tracing
I Made Portal WITHOUT PORTALS...
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Coding Adventure: Portals

Coding Adventure: Portals

Experimenting with

How were the portals in Portal created? | Bitwise

How were the portals in Portal created? | Bitwise

I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ...

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Simulating an Ecosystem

Coding Adventure: Simulating an Ecosystem

In this

Build an AI-Powered Job Portal | Java Full Stack Microservices, Spring Boot, Kafka & Redis

Build an AI-Powered Job Portal | Java Full Stack Microservices, Spring Boot, Kafka & Redis

Build a Production-Ready AI-Powered Job

Coding Adventure: Ant and Slime Simulations

Coding Adventure: Ant and Slime Simulations

A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...

Coding Adventure: Ray Marching

Coding Adventure: Ray Marching

In this

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...

How to Build Portals in 2 Minutes

How to Build Portals in 2 Minutes

Here is how to make

Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

I Made Portal WITHOUT PORTALS...

I Made Portal WITHOUT PORTALS...

Today, I'm gonna be remaking