Media Summary: Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
Coding Adventure Making A Better - Detailed Analysis & Overview
Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried
Experimenting with portals, for science. The project is available here: If you'd like ...