Media Summary: The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Coding Adventure Atmosphere - Detailed Analysis & Overview

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Experimenting with portals, for science. The project is available here: If you'd like ...

Photo Gallery

Coding Adventure: Atmosphere
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Clouds
Coding Adventure: Ray Marching
Coding Adventure: Sound (and the Fourier Transform)
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Simulating Smoke
Coding Adventure: Terraforming
Coding Adventure: Ray Tracing
Coding Adventure: Coding a Coding Game
Coding Adventure: Simulating Fluids
Coding Adventure: Solar System
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Coding Adventure: Atmosphere

Coding Adventure: Atmosphere

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...

Coding Adventure: Planetary Fluid Sim

Coding Adventure: Planetary Fluid Sim

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

Coding Adventure: Clouds

Coding Adventure: Clouds

Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Coding Adventure: Ray Marching

Coding Adventure: Ray Marching

In this

Coding Adventure: Sound (and the Fourier Transform)

Coding Adventure: Sound (and the Fourier Transform)

Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ...

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at

Coding Adventure: Terraforming

Coding Adventure: Terraforming

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Solar System

Coding Adventure: Solar System

Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...

Coding Adventure: Portals

Coding Adventure: Portals

Experimenting with portals, for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like ...