Media Summary: The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ...

Coding Adventure Atmosphere - Detailed Analysis & Overview

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Experimenting with portals, for science. The project is available here: If you'd like ...

Photo Gallery

Coding Adventure: Atmosphere
Coding Adventure: Clouds
I Tried Coding my own Graphics Library
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Ray Marching
Coding Adventure: Coding a Coding Game
Coding Adventure: Simulating Smoke
Coding Adventure: Ray Tracing
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Solar System
Coding Adventure: Simulating Fluids
Coding Adventure: Terraforming
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Coding Adventure: Atmosphere

Coding Adventure: Atmosphere

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...

Coding Adventure: Clouds

Coding Adventure: Clouds

Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

I Tried Coding my own Graphics Library

I Tried Coding my own Graphics Library

My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ...

Coding Adventure: Planetary Fluid Sim

Coding Adventure: Planetary Fluid Sim

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

Coding Adventure: Ray Marching

Coding Adventure: Ray Marching

In this

Coding Adventure: Coding a Coding Game

Coding Adventure: Coding a Coding Game

Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...

Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at

Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Solar System

Coding Adventure: Solar System

Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Terraforming

Coding Adventure: Terraforming

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

Coding Adventure: Portals

Coding Adventure: Portals

Experimenting with portals, for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like ...