Media Summary: C++ OpenGL Game Engine Scene States + New scene panel UI Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
C Opengl Game Engine Testing - Detailed Analysis & Overview
C++ OpenGL Game Engine Scene States + New scene panel UI Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Just a small walk inside my procedurally generated support the stream! join the discord! commands: !specs !keyboard !font ... Featured in this video: Intro 00:00 Build & run the
C++ Opengl Game Engine - Testing - First Person Camera The scene is divided into layers. Each layer is using a batch renderer to draw things. Textures are stored using texture atlases. WIP The character's appearance is temporary. This is not a sequel.