Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... This video is part of a new series where I construct a
C Opengl Game Engine Dev - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... This video is part of a new series where I construct a I've spent the last 5 years building my own custom C++ Featured in this video: Intro 00:00 Build & run the Try Code Rabbit now! ▻ Patreon ▻ Instagram ...
... 7:22 fps controller 7:54 making a map fastt 8:18 final demo 9:17 outro next time its 5 months PATREON: TWITTER: DOOM RENDERER CODE: ... See the code on GitHub: NOTES: * The water and lava textures are from the now ...