Media Summary: For Computer Animation Algorithms and Tech class Mark Thill and I created this A simple generic quadtree implementation for spatial and collision detection I've been playing with while developing my game ... Final Project progress, wander behaviour for 900 ship models.
Boids Test With Xna - Detailed Analysis & Overview
For Computer Animation Algorithms and Tech class Mark Thill and I created this A simple generic quadtree implementation for spatial and collision detection I've been playing with while developing my game ... Final Project progress, wander behaviour for 900 ship models. Another video of the first implementation of my An updated video of my current sideproject involving Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.