Media Summary: Another video of the first implementation of my For Computer Animation Algorithms and Tech class Mark Thill and I created this Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.
Boid Simulation Using Xna - Detailed Analysis & Overview
Another video of the first implementation of my For Computer Animation Algorithms and Tech class Mark Thill and I created this Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running. Final Project progress, wander behaviour for 900 ship models. An updated video of my current sideproject involving A simple generic quadtree implementation for spatial and collision detection I've been playing