Media Summary: Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running. Code written in Processing 3.4, can be downloaded here: For Computer Animation Algorithms and Tech class Mark Thill and I created this

10000 Boids In Xna Using - Detailed Analysis & Overview

Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running. Code written in Processing 3.4, can be downloaded here: For Computer Animation Algorithms and Tech class Mark Thill and I created this Another video of the first implementation of my Final Project progress, wander behaviour for 900 ship models. A simple generic quadtree implementation for spatial and collision detection I've been playing with while developing my gameĀ ...

An updated video of my current sideproject involving

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10000 Boids in XNA using CUDA
1500-10000 Boids at Different Settings
XNA Boids Follow Interpolated Path Basic Flocking
Boid simulation using XNA
Boid simulation using XNA2
Boids XNA Sample
Boids Test with XNA
XNA Boids in a Quadtree
Flocking example in XNA
XNA Flocking/Boids
10000 Entities
C# Monogame/Xna QuadTree implementation featuring the Boids algorithm
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10000 Boids in XNA using CUDA

10000 Boids in XNA using CUDA

Yet more optimizations - both in CUDA and C#. This video runs at 20fps, but the app runs at 30fps when Fraps is not running.

1500-10000 Boids at Different Settings

1500-10000 Boids at Different Settings

Code written in Processing 3.4, can be downloaded here: https://github.com/LennartGimm/

XNA Boids Follow Interpolated Path Basic Flocking

XNA Boids Follow Interpolated Path Basic Flocking

For Computer Animation Algorithms and Tech class Mark Thill and I created this

Boid simulation using XNA

Boid simulation using XNA

This is the first implementation of my

Boid simulation using XNA2

Boid simulation using XNA2

Another video of the first implementation of my

Boids XNA Sample

Boids XNA Sample

Final Project progress, wander behaviour for 900 ship models.

Boids Test with XNA

Boids Test with XNA

Boids Test with XNA

XNA Boids in a Quadtree

XNA Boids in a Quadtree

A demonstration of

Flocking example in XNA

Flocking example in XNA

My attempt at simulating

XNA Flocking/Boids

XNA Flocking/Boids

quick adaptation of http://www.vergenet.net/~conrad/

10000 Entities

10000 Entities

This is over

C# Monogame/Xna QuadTree implementation featuring the Boids algorithm

C# Monogame/Xna QuadTree implementation featuring the Boids algorithm

A simple generic quadtree implementation for spatial and collision detection I've been playing with while developing my gameĀ ...

XNA Flocking/Scattering Boids

XNA Flocking/Scattering Boids

An updated video of my current sideproject involving