Media Summary: I address assembler compatibility and directives, and convert our demo to I add clouds of varying sizes, after implementing I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ...
Amiga Hardware Programming 41 Dual - Detailed Analysis & Overview
I address assembler compatibility and directives, and convert our demo to I add clouds of varying sizes, after implementing I drew a cloud-shaped bob for our sky and talk about graphics conversion and Blitter Minterms, and blit the bob to our new ... Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization. We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ... Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an
In this video, I explore different methods for creating a Describes an issue that occured in the scroller after having enhanced a working font with a few colors. Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ... This is a short one. The basic insecurities, "is my demo good enough" and what to do about it. Part of it is "kill your darlings". Well ...