Media Summary: Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into loops, and then shows how to ... Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ... Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ...

Actionscript 1 1 Testing Conditions - Detailed Analysis & Overview

Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into loops, and then shows how to ... Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ... Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ... Doug Winnie demonstrates how to access properties of an object such as size or location by using instance properties with ... You can loop through items in a group with the for loop, as well as combine arrays with loops to run This video covers: -very basics of collision detection in Adobe Flash -hitTestPoint -shapeFlag -hitTestObject.

Adobe's Doug Winnie provides an introduction to functions and explains how to efficiently use them in In order to manipulate objects, Doug Winnie uses the assignment operator in

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ActionScript 1:1 - Testing Conditions (episode 21)
ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)
ActionScript 1:1 - Boolean Logic Operators (episode 23)
ActionScript 1:1 - Extending Loops in ActionScript (episode 31)
ActionScript 1:1 - Looping in ActionScript (episode 30)
ActionScript 1:1 - Animation Basics (episode 27)
ActionScript 1:1 - Working with the Actions Panel (episode 2)
ActionScript 1:1 - Accessing Object Parameters (episode 3)
ActionScript 1:1 - Looping through items of an Array (episode 35)
Collision Detection, hitTestPoint, and hitTestObject in Flash (ActionScript 3.0)
ActionScript 1:1 - Fundamentals of Functions (episode 8)
ActionScript 1:1 - Changing Object Parameters (episode 4)
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ActionScript 1:1 - Testing Conditions (episode 21)

ActionScript 1:1 - Testing Conditions (episode 21)

Doug Winnie shows how to

ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)

ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)

Conditional

ActionScript 1:1 - Boolean Logic Operators (episode 23)

ActionScript 1:1 - Boolean Logic Operators (episode 23)

Doug Winnie demonstrates how to

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into loops, and then shows how to ...

ActionScript 1:1 - Looping in ActionScript (episode 30)

ActionScript 1:1 - Looping in ActionScript (episode 30)

Repeating actions is best accomplished using loops. Doug introduces the basic for-loop, and walks you through how to customize ...

ActionScript 1:1 - Animation Basics (episode 27)

ActionScript 1:1 - Animation Basics (episode 27)

You can animate purely in

ActionScript 1:1 - Working with the Actions Panel (episode 2)

ActionScript 1:1 - Working with the Actions Panel (episode 2)

Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ...

ActionScript 1:1 - Accessing Object Parameters (episode 3)

ActionScript 1:1 - Accessing Object Parameters (episode 3)

Doug Winnie demonstrates how to access properties of an object such as size or location by using instance properties with ...

ActionScript 1:1 - Looping through items of an Array (episode 35)

ActionScript 1:1 - Looping through items of an Array (episode 35)

You can loop through items in a group with the for loop, as well as combine arrays with loops to run

Collision Detection, hitTestPoint, and hitTestObject in Flash (ActionScript 3.0)

Collision Detection, hitTestPoint, and hitTestObject in Flash (ActionScript 3.0)

This video covers: -very basics of collision detection in Adobe Flash -hitTestPoint -shapeFlag -hitTestObject.

ActionScript 1:1 - Fundamentals of Functions (episode 8)

ActionScript 1:1 - Fundamentals of Functions (episode 8)

Adobe's Doug Winnie provides an introduction to functions and explains how to efficiently use them in

ActionScript 1:1 - Changing Object Parameters (episode 4)

ActionScript 1:1 - Changing Object Parameters (episode 4)

In order to manipulate objects, Doug Winnie uses the assignment operator in

Flash 8.0 | CS3 | CS4 Tutorial: If Statement & hitTest condition.

Flash 8.0 | CS3 | CS4 Tutorial: If Statement & hitTest condition.

Two - in - One!