Media Summary: A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ... Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ...

Actionscript 1 1 Working With - Detailed Analysis & Overview

A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ... Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ... Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ... To make his dice-rolling simulation more useful, Adobe's Doug Winnie adds attributes to his custom class which In this video, Adobe's Doug Winnie opens up a new topic for developers

In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them. Adobe's Doug Winnie fixes a problem in his dice application by changing the way data is transferred between custom classes. Adobe's Doug Winnie discusses how to create customized classes, and explains more about how a class constructor

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ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)
ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)
ActionScript 1:1 - Working with the Actions Panel (episode 2)
ActionScript 1:1 - Order of Mathematical Operations (episode 12)
ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)
ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)
ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)
ActionScript 1:1 - Animation Basics (episode 27)
ActionScript 1:1 with Doug Winnie - Working with Getters to Access Private Attributes (episode 54)
ActionScript 1:1 - Working with Comments (episode 7)
ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)
ActionScript 1:1 with Doug Winnie - Custom Classes for Object-oriented Programming (episode 47)
View Detailed Profile
ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ...

ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)

ActionScript 1:1 with Doug Winnie - Working with Custom Classes (episode 48)

Adobe's Doug Winnie further explores the usefulness of customized classes in object-oriented programming in Flash Professional ...

ActionScript 1:1 - Working with the Actions Panel (episode 2)

ActionScript 1:1 - Working with the Actions Panel (episode 2)

Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ...

ActionScript 1:1 - Order of Mathematical Operations (episode 12)

ActionScript 1:1 - Order of Mathematical Operations (episode 12)

Adobe Group Product Manager of Web Segment Tools and Workflow Doug Winnie reviews how Flash calculates math based on a ...

ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)

ActionScript 1:1 with Doug Winnie - Working with Attributes in Custom Classes (episode 53)

To make his dice-rolling simulation more useful, Adobe's Doug Winnie adds attributes to his custom class which

ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)

ActionScript 1:1 with Doug Winnie - Object-oriented Programming (episode 45)

In this video, Adobe's Doug Winnie opens up a new topic for developers

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

ActionScript 1:1 with Doug Winnie - Extending Custom Classes with Methods (episode 49)

In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them.

ActionScript 1:1 - Animation Basics (episode 27)

ActionScript 1:1 - Animation Basics (episode 27)

You can animate purely in

ActionScript 1:1 with Doug Winnie - Working with Getters to Access Private Attributes (episode 54)

ActionScript 1:1 with Doug Winnie - Working with Getters to Access Private Attributes (episode 54)

Adobe's Doug Winnie fixes a problem in his dice application by changing the way data is transferred between custom classes.

ActionScript 1:1 - Working with Comments (episode 7)

ActionScript 1:1 - Working with Comments (episode 7)

You can use comments to document your

ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)

ActionScript 1:1 with Doug Winnie - Communicating Between Classes (episode 52)

Adobe's Doug Winnie shows the

ActionScript 1:1 with Doug Winnie - Custom Classes for Object-oriented Programming (episode 47)

ActionScript 1:1 with Doug Winnie - Custom Classes for Object-oriented Programming (episode 47)

Adobe's Doug Winnie discusses how to create customized classes, and explains more about how a class constructor

ActionScript 1:1 - Create a Timer (episode 14)

ActionScript 1:1 - Create a Timer (episode 14)

Using your advanced knowledge of