Media Summary: Repeating actions is best accomplished using Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into This video covers the following topics: -picking up hearts on the stage and displaying hearts in the UI for health -hitTestObject ...

Actionscript 1 1 Looping In - Detailed Analysis & Overview

Repeating actions is best accomplished using Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into This video covers the following topics: -picking up hearts on the stage and displaying hearts in the UI for health -hitTestObject ... Doug Winnie demonstrates how to test multiple conditions at the same time using logic operators. Learn to customize your project ... Example of the Start, Stop, Step in fixed iteration of a For Do Doug continues his lesson on linear animation by showing you the results of manipulating variables such as time, repetition, and ...

Conditional tests are only useful if you can do different things based on the results. In this video, Doug Winnie shows how to do ... Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ... A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ... Modify your existing arrays by taking items out of your groups. Doug walks you through the various ways you can use the splice ...

Photo Gallery

ActionScript 1:1 - Looping in ActionScript (episode 30)
ActionScript 1:1 - Extending Loops in ActionScript (episode 31)
ActionScript 1:1 - Looping through items of an Array (episode 35)
ActionScript 1:1 - Create a Timer (episode 14)
Using Arrays, Loops, and hitTestObject in ActionScript to Pick Up Objects with a Character
ActionScript 1:1 - Animation Basics (episode 27)
ActionScript 1:1 - Boolean Logic Operators (episode 23)
For Do Loop - fixed iteration Flash AS3
ActionScript 1:1 - The Mechanics of Basic Animation in ActionScript (ep 28)
ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)
ActionScript 1:1 - Working with the Actions Panel (episode 2)
ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)
View Detailed Profile
ActionScript 1:1 - Looping in ActionScript (episode 30)

ActionScript 1:1 - Looping in ActionScript (episode 30)

Repeating actions is best accomplished using

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

ActionScript 1:1 - Extending Loops in ActionScript (episode 31)

Doug creates a virtual-dice game to incorporate basic game behaviors using random chance into

ActionScript 1:1 - Looping through items of an Array (episode 35)

ActionScript 1:1 - Looping through items of an Array (episode 35)

You can

ActionScript 1:1 - Create a Timer (episode 14)

ActionScript 1:1 - Create a Timer (episode 14)

Using your advanced knowledge of

Using Arrays, Loops, and hitTestObject in ActionScript to Pick Up Objects with a Character

Using Arrays, Loops, and hitTestObject in ActionScript to Pick Up Objects with a Character

This video covers the following topics: -picking up hearts on the stage and displaying hearts in the UI for health -hitTestObject ...

ActionScript 1:1 - Animation Basics (episode 27)

ActionScript 1:1 - Animation Basics (episode 27)

You can animate purely in

ActionScript 1:1 - Boolean Logic Operators (episode 23)

ActionScript 1:1 - Boolean Logic Operators (episode 23)

Doug Winnie demonstrates how to test multiple conditions at the same time using logic operators. Learn to customize your project ...

For Do Loop - fixed iteration Flash AS3

For Do Loop - fixed iteration Flash AS3

Example of the Start, Stop, Step in fixed iteration of a For Do

ActionScript 1:1 - The Mechanics of Basic Animation in ActionScript (ep 28)

ActionScript 1:1 - The Mechanics of Basic Animation in ActionScript (ep 28)

Doug continues his lesson on linear animation by showing you the results of manipulating variables such as time, repetition, and ...

ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)

ActionScript 1:1 - Building Logic Using Conditional Tests (episode 22)

Conditional tests are only useful if you can do different things based on the results. In this video, Doug Winnie shows how to do ...

ActionScript 1:1 - Working with the Actions Panel (episode 2)

ActionScript 1:1 - Working with the Actions Panel (episode 2)

Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects ...

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

ActionScript 1:1 with Doug Winnie - Working with Timers using Code Snippets (episode 39)

A timer can act as a stopwatch for your Flash application. In this episode, Doug explores how to efficiently integrate code snippets ...

ActionScript 1:1 - Removing Items from an Array (episode 34)

ActionScript 1:1 - Removing Items from an Array (episode 34)

Modify your existing arrays by taking items out of your groups. Doug walks you through the various ways you can use the splice ...