Media Summary: This is a short demo showing the effect of FXAA. Left hand side of the image is the original output while the right hand side being ... Another physics engine using JBullet, seems to work quite well. ============ Facebook page: ... Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ Facebook page: ...

5 Tokzin Java 3d Game - Detailed Analysis & Overview

This is a short demo showing the effect of FXAA. Left hand side of the image is the original output while the right hand side being ... Another physics engine using JBullet, seems to work quite well. ============ Facebook page: ... Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ Facebook page: ... First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ... Re-uploaded because of some problems yesterday, sorry if you've already watched it!

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#5 Tokzin Java 3D Game Engine Demo - FXAA (Fast Approximate Anti-Aliasing)
#7 Tokzin Java 3D Game Engine Demo - Basic Physics
Java 3D Game Development 58: Chickens!
#2 - Tokzin Java 3D Game Engine Demo - Better GUI System and Appearance
#4 Tokzin Java 3D Game Engine Demo - Static Skybox
#8 Tokzin Java 3D Game Engine Demo - Deferred Rendering
Java 3D Game Development 70: Editing Effects
Java 3D Game Development 53: Cooler Weapons!
Java 3D Game Development 61: Networking
#1 - Tokzin Java 3D Game Engine Demo - Game Editor Sketch Version 0.8.1
Java 3D Game Development 59: Magic Attacks
Java 3D Game Development 63: Mob Attacks
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#5 Tokzin Java 3D Game Engine Demo - FXAA (Fast Approximate Anti-Aliasing)

#5 Tokzin Java 3D Game Engine Demo - FXAA (Fast Approximate Anti-Aliasing)

This is a short demo showing the effect of FXAA. Left hand side of the image is the original output while the right hand side being ...

#7 Tokzin Java 3D Game Engine Demo - Basic Physics

#7 Tokzin Java 3D Game Engine Demo - Basic Physics

Another physics engine using JBullet, seems to work quite well. ============ Facebook page: ...

Java 3D Game Development 58: Chickens!

Java 3D Game Development 58: Chickens!

3D

#2 - Tokzin Java 3D Game Engine Demo - Better GUI System and Appearance

#2 - Tokzin Java 3D Game Engine Demo - Better GUI System and Appearance

A better user interface system &

#4 Tokzin Java 3D Game Engine Demo - Static Skybox

#4 Tokzin Java 3D Game Engine Demo - Static Skybox

Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ Facebook page: ...

#8 Tokzin Java 3D Game Engine Demo - Deferred Rendering

#8 Tokzin Java 3D Game Engine Demo - Deferred Rendering

First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ...

Java 3D Game Development 70: Editing Effects

Java 3D Game Development 70: Editing Effects

3D

Java 3D Game Development 53: Cooler Weapons!

Java 3D Game Development 53: Cooler Weapons!

3D

Java 3D Game Development 61: Networking

Java 3D Game Development 61: Networking

3D

#1 - Tokzin Java 3D Game Engine Demo - Game Editor Sketch Version 0.8.1

#1 - Tokzin Java 3D Game Engine Demo - Game Editor Sketch Version 0.8.1

Quick demo - a

Java 3D Game Development 59: Magic Attacks

Java 3D Game Development 59: Magic Attacks

3D

Java 3D Game Development 63: Mob Attacks

Java 3D Game Development 63: Mob Attacks

Re-uploaded because of some problems yesterday, sorry if you've already watched it!

Java 3D Game Development 68: Visual Effects

Java 3D Game Development 68: Visual Effects

3D