Media Summary: Another physics engine using JBullet, seems to work quite well. ============ Facebook page: ... Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ Facebook page: ... MTL file loading combined with obj model loading.
1 Tokzin Java 3d Game - Detailed Analysis & Overview
Another physics engine using JBullet, seems to work quite well. ============ Facebook page: ... Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ Facebook page: ... MTL file loading combined with obj model loading. The 9th devlog video talks about some new features that have been added to my Hi guys, here I leave a little project I´ve been working on, hope you enjoy :). Details: Using First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ...