Media Summary: Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ Facebook page: ... Another physics engine using JBullet, seems to work quite well. ============ Facebook page: ... First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ...
4 Tokzin Java 3d Game - Detailed Analysis & Overview
Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ Facebook page: ... Another physics engine using JBullet, seems to work quite well. ============ Facebook page: ... First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ... In this episode we will start into rendering a Re-uploaded because of some problems yesterday, sorry if you've already watched it! Mesh and Texture management --------------------------------------------------------------------------------------- References: thebennybox: ...