Media Summary: Current demo can be found Note: heavily unoptimized. The current code is quite gross and looks like this Also, well, working is a strong word, but its ... Here's something I've been working on for a little while. The

Zscript Model Collision Ii Player - Detailed Analysis & Overview

Current demo can be found Note: heavily unoptimized. The current code is quite gross and looks like this Also, well, working is a strong word, but its ... Here's something I've been working on for a little while. The This is the first step of getting the wall hang system put together. I can ste up wall detection dependent on which direction the imp ... Welp, got it working with the old HudMessageOnActor, now to Music used: Painkiller: Overdose - C7L2 - Village of the Damned (Peace)

It slides. It seeks corpses. It eats corpses. It eats the This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are ...

Photo Gallery

ZScript Model Collision II: Player movement
GZDoom ZScript-based model collision
Working Astar implementation in ZScript
GZDoom ZScript Dynamic Crosshair
DOOM NEMESIS:  Model collision and enhanced nightvision goggles
ZScript Weapons Library v0.1.0 Features
ZScript Projectile Randomiser with LegenDoom
ZScript Imp Dodge Testing
Adventures in ZDoom Modding - Threat Sensor, Test 2
modern zdoom modding
zscript hud tricks.mp4
Protozoid Slimer in ZDoom with ZScript
View Detailed Profile
ZScript Model Collision II: Player movement

ZScript Model Collision II: Player movement

working demo at http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 (house excluded, the

GZDoom ZScript-based model collision

GZDoom ZScript-based model collision

Current demo can be found http://www.mediafire.com/file/p99e18dtxaoapad/ModelCollision.pk3 Note: heavily unoptimized.

Working Astar implementation in ZScript

Working Astar implementation in ZScript

The current code is quite gross and looks like this http://pastebin.com/53h9hRZf Also, well, working is a strong word, but its ...

GZDoom ZScript Dynamic Crosshair

GZDoom ZScript Dynamic Crosshair

Download: https://drive.google.com/file/d/1vpu69C5qSGUOAFatlFV1pI_suAdLwAG7/view?usp=sharing My first attempt at

DOOM NEMESIS:  Model collision and enhanced nightvision goggles

DOOM NEMESIS: Model collision and enhanced nightvision goggles

3d

ZScript Weapons Library v0.1.0 Features

ZScript Weapons Library v0.1.0 Features

Here's something I've been working on for a little while. The

ZScript Projectile Randomiser with LegenDoom

ZScript Projectile Randomiser with LegenDoom

Not sure where I'm taking this...

ZScript Imp Dodge Testing

ZScript Imp Dodge Testing

This is the first step of getting the wall hang system put together. I can ste up wall detection dependent on which direction the imp ...

Adventures in ZDoom Modding - Threat Sensor, Test 2

Adventures in ZDoom Modding - Threat Sensor, Test 2

Welp, got it working with the old HudMessageOnActor, now to

modern zdoom modding

modern zdoom modding

this is what

zscript hud tricks.mp4

zscript hud tricks.mp4

Music used: Painkiller: Overdose - C7L2 - Village of the Damned (Peace)

Protozoid Slimer in ZDoom with ZScript

Protozoid Slimer in ZDoom with ZScript

It slides. It seeks corpses. It eats corpses. It eats the

Deployable Items (GZDoom Script)

Deployable Items (GZDoom Script)

This script adds an actor class for deployable items. That is, items you activate by placing on the ground. Two subclasses are ...