Media Summary: Eighth episode of the development log shows improvements to the application benchmarking and a rework of the grass shader. Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ... Almost finished with implementing SSR in my OpenGL 3D

Wicked Engine Screen Space Reflections - Detailed Analysis & Overview

Eighth episode of the development log shows improvements to the application benchmarking and a rework of the grass shader. Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ... Almost finished with implementing SSR in my OpenGL 3D In this 2019 GDC talk, EA Dice's Johannes Deligiannis & Jan Schmid share all the nitty-gritty details of DICE's Battlefield V ... Jonathan Blow's Twitch: Tip me: Game designer Jonathan Blow (Braid, The ... Get the complete source code here: Schlick's approximation: ...

It show cases Height Map Terrain Editing, as well as

Photo Gallery

Wicked Engine - Screen Space Reflections [C++][DX11]
C++ OpenGL Engine/Game Development 8 - Reflections
How mid 90s games pulled off perfect reflections
Screen-Space Reflections in Degine (OpenGL 3D Game Engine) Demo
Control Showcase 1: Screen-space vs Ray-traced Reflections
It Just Works: Ray-Traced Reflections in Battlefield V
Why Jonathan Blow hates screen-space rendering techniques (Riven spoiler?)
Flax Engine Screen Space Reflections (SSR) Tutorial
Wicked Engine 2018 [C++][DX11]
OpenGL Tutorial - Screen Space Reflections
Screen Space Global Illumination (WIP)
Terrain Editor and Screen Space Reflections
View Detailed Profile
Wicked Engine - Screen Space Reflections [C++][DX11]

Wicked Engine - Screen Space Reflections [C++][DX11]

I implemented

C++ OpenGL Engine/Game Development 8 - Reflections

C++ OpenGL Engine/Game Development 8 - Reflections

Eighth episode of the development log shows improvements to the application benchmarking and a rework of the grass shader.

How mid 90s games pulled off perfect reflections

How mid 90s games pulled off perfect reflections

Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ...

Screen-Space Reflections in Degine (OpenGL 3D Game Engine) Demo

Screen-Space Reflections in Degine (OpenGL 3D Game Engine) Demo

Almost finished with implementing SSR in my OpenGL 3D

Control Showcase 1: Screen-space vs Ray-traced Reflections

Control Showcase 1: Screen-space vs Ray-traced Reflections

The video starts off showing what the

It Just Works: Ray-Traced Reflections in Battlefield V

It Just Works: Ray-Traced Reflections in Battlefield V

In this 2019 GDC talk, EA Dice's Johannes Deligiannis & Jan Schmid share all the nitty-gritty details of DICE's Battlefield V ...

Why Jonathan Blow hates screen-space rendering techniques (Riven spoiler?)

Why Jonathan Blow hates screen-space rendering techniques (Riven spoiler?)

Jonathan Blow's Twitch: https://www.twitch.tv/j_blow Tip me: https://ko-fi.com/blowfan Game designer Jonathan Blow (Braid, The ...

Flax Engine Screen Space Reflections (SSR) Tutorial

Flax Engine Screen Space Reflections (SSR) Tutorial

Screen Space Reflections

Wicked Engine 2018 [C++][DX11]

Wicked Engine 2018 [C++][DX11]

A short video about the state of

OpenGL Tutorial - Screen Space Reflections

OpenGL Tutorial - Screen Space Reflections

Get the complete source code here: https://imanolfotia.com/blog/1 Schlick's approximation: ...

Screen Space Global Illumination (WIP)

Screen Space Global Illumination (WIP)

Working on addin SSGI (

Terrain Editor and Screen Space Reflections

Terrain Editor and Screen Space Reflections

It show cases Height Map Terrain Editing, as well as

Wicked Engine in 2023 - This Engine Blows My Mind!

Wicked Engine in 2023 - This Engine Blows My Mind!

The