Media Summary: Eighth episode of the development log shows improvements to the application benchmarking and a rework of the grass shader. Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ... Almost finished with implementing SSR in my OpenGL 3D
Wicked Engine Screen Space Reflections - Detailed Analysis & Overview
Eighth episode of the development log shows improvements to the application benchmarking and a rework of the grass shader. Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ... Almost finished with implementing SSR in my OpenGL 3D In this 2019 GDC talk, EA Dice's Johannes Deligiannis & Jan Schmid share all the nitty-gritty details of DICE's Battlefield V ... Jonathan Blow's Twitch: Tip me: Game designer Jonathan Blow (Braid, The ... Get the complete source code here: Schlick's approximation: ...
It show cases Height Map Terrain Editing, as well as