Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
C Opengl Engine Game Development - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Hello! Thank you for watching this video! In this video I tell a story about creating my first Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...