Media Summary: In this video we learn how to use the compute shader pipeline in Thousands of swords, thousands of frames. Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ...
Vulkan Gpu Instancing Example - Detailed Analysis & Overview
In this video we learn how to use the compute shader pipeline in Thousands of swords, thousands of frames. Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ... In this video we learn how to implement Indirect Rendering in