Media Summary: If you see anything wrong with this video please point it out with examples or references, I'm just starting to get into this section of ... Have you ever tried to instantiate thousands of animated skinned meshes in a Unity scene? Even with LenbaSun: Shader programming. Directing. Eric Liu: 3D models, lighting, directing Portfolio:
Gpu Instancing Tutorial No Seriously - Detailed Analysis & Overview
If you see anything wrong with this video please point it out with examples or references, I'm just starting to get into this section of ... Have you ever tried to instantiate thousands of animated skinned meshes in a Unity scene? Even with LenbaSun: Shader programming. Directing. Eric Liu: 3D models, lighting, directing Portfolio: In this video I'll show you a quick Unity optimization trick, which can be useful if you have multiple copies of the same gameobject. This video is more of a performance showcase rather than being a multi_compile_instancing, UNITY_VERTEX_INPUT_INSTANCE_ID and UNITY_SETUP_INSTANCE_ID()