Media Summary: An attempt to create the effect of flames being casted from my hands. Inputs are gathered using Leap Motion. All hand "bones" ... A study about HLSL compute, vertex, fragment and geometry shaders in Unity. Also about simplex noise and derivatives. Game: Music is Jon Tron Firework Cover: ...
Vr Gpu Particles - Detailed Analysis & Overview
An attempt to create the effect of flames being casted from my hands. Inputs are gathered using Leap Motion. All hand "bones" ... A study about HLSL compute, vertex, fragment and geometry shaders in Unity. Also about simplex noise and derivatives. Game: Music is Jon Tron Firework Cover: ... A quick test of Scrawk's NBody simulation Unity project in the Oculus Rift DK2. Links to relevant articles and original source code ... Welcome to PARTICULATE; a wonderful virtual TIMESTAMPS⏱️ 0:00 Intro 0:13 The Plan 0:36 Inspiration 1:31 Getting