Media Summary: A study about HLSL compute, vertex, fragment and geometry shaders in Unity. Also about simplex noise and derivatives. An attempt to create the effect of flames being casted from my hands. Inputs are gathered A quick test of Scrawk's NBody simulation Unity project in the Oculus Rift DK2. Links to relevant articles and original source code ...
Gpu Particles In Vr Using - Detailed Analysis & Overview
A study about HLSL compute, vertex, fragment and geometry shaders in Unity. Also about simplex noise and derivatives. An attempt to create the effect of flames being casted from my hands. Inputs are gathered A quick test of Scrawk's NBody simulation Unity project in the Oculus Rift DK2. Links to relevant articles and original source code ... TIMESTAMPS⏱️ 0:00 Intro 0:13 The Plan 0:36 Inspiration 1:31 Getting No stream this week, but instead we are going to play As the title says - just a quick little video showing a pretty naive gravitational