Media Summary: Updated the game a bit and wanted to show what I have so far, definitely a lot of bugs and things to work on but I have other ... Hey, I'm Josh. I am currently in early development making one of my dream games, a Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's

Until Death Devlog 2 Wave - Detailed Analysis & Overview

Updated the game a bit and wanted to show what I have so far, definitely a lot of bugs and things to work on but I have other ... Hey, I'm Josh. I am currently in early development making one of my dream games, a Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's the character can get backhanded and they actually react, as well as more diverse enemy fighting abilities, This is a passion project I've wanted to do for around a year now but finally got around to near the summer time. Sorceress Game Suite → WizardGenie Game Engine → AI Game Dev ...

For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc. We found Michelle's husband and gathered supplies to survive the run Timestamp: 00:00 Intro 00:50 Shelter 04:26 Fire Station ...

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Until Death - Devlog #2 (Wave-Based FPS)
Until Death - Devlog #1 (Wave-Based FPS)
BORN TO DIE 15 - Player Health & Death Screen (DEVLOG)
Devlog June 2026 Stay Dead - Improving the feel & fighting physics
SO much done in 2 Days [Last Hope Dev log]
A Game Where You Live Off Death | Devlog 0
Devlog #1: Battlecraft: Marsfall - A Mission to Prove AI is Viable for Making Any Game You Imagine
Last2rot Devlog 3 | Melee, wave system, artstyle and more
Not Til Then... Will My Love Die | Into the Dead Update V0.13 Part 26
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Until Death - Devlog #2 (Wave-Based FPS)

Until Death - Devlog #2 (Wave-Based FPS)

Updated the game a bit and wanted to show what I have so far, definitely a lot of bugs and things to work on but I have other ...

Until Death - Devlog #1 (Wave-Based FPS)

Until Death - Devlog #1 (Wave-Based FPS)

Hey, I'm Josh. I am currently in early development making one of my dream games, a

BORN TO DIE 15 - Player Health & Death Screen (DEVLOG)

BORN TO DIE 15 - Player Health & Death Screen (DEVLOG)

devlog

Devlog June 2026 Stay Dead - Improving the feel & fighting physics

Devlog June 2026 Stay Dead - Improving the feel & fighting physics

Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's

SO much done in 2 Days [Last Hope Dev log]

SO much done in 2 Days [Last Hope Dev log]

the character can get backhanded and they actually react, as well as more diverse enemy fighting abilities,

A Game Where You Live Off Death | Devlog 0

A Game Where You Live Off Death | Devlog 0

This is a passion project I've wanted to do for around a year now but finally got around to near the summer time.

Devlog #1: Battlecraft: Marsfall - A Mission to Prove AI is Viable for Making Any Game You Imagine

Devlog #1: Battlecraft: Marsfall - A Mission to Prove AI is Viable for Making Any Game You Imagine

Sorceress Game Suite → https://sorceress.games WizardGenie Game Engine → https://sorceress.games/wizgen AI Game Dev ...

Last2rot Devlog 3 | Melee, wave system, artstyle and more

Last2rot Devlog 3 | Melee, wave system, artstyle and more

For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc.

Not Til Then... Will My Love Die | Into the Dead Update V0.13 Part 26

Not Til Then... Will My Love Die | Into the Dead Update V0.13 Part 26

We found Michelle's husband and gathered supplies to survive the run Timestamp: 00:00 Intro 00:50 Shelter 04:26 Fire Station ...