Media Summary: Hey there! Annabot is a short sit-and-survive horror game I originally made for Phisnom's 2025 Toxic Terror Game Jam. Been awhile eh? I'm back and making another game! This time a card battler! Stick around while I talk about the development ... subscribe now or else apologies for the clickbait thumbnail, i gotta get views somehow i made most of the music for this video so if ...

Devlog 1 Battlecraft Marsfall A - Detailed Analysis & Overview

Hey there! Annabot is a short sit-and-survive horror game I originally made for Phisnom's 2025 Toxic Terror Game Jam. Been awhile eh? I'm back and making another game! This time a card battler! Stick around while I talk about the development ... subscribe now or else apologies for the clickbait thumbnail, i gotta get views somehow i made most of the music for this video so if ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry. Wishlist on Steam: Inspired by the renowned YouTube channel HistoryMarche, Carthage: ...

We're back in Gen4 Factory I've grinded to 28 in both L100 and L50, lets see how far it goes! L100 WR and PB is 100 L50 WR and ... In Carthage: Bellum Punicum, a successful military campaign is more than just your soldiers – you need to think about your ... Interest Form for playtesting: For my undergrad capstone, I'm building a toolkit to ... Finally starting to piece everything together! Interest Form for playtesting:

Photo Gallery

Annabot Retail Devlog #1 - A New Enemy, Housekeeping, & Future Plans
Making A Card Battler Game With A Twist! | Devlog 1
making SPACE FIGHTERS for my indie game | Black Forest Hypothesis Devlog #1
How I made voxels SHATTER on impact [Voxel Devlog #28]
My Space Game Doesn't Fake Space | Game Devlog
I'm Making an FPS Where You Flip Gravity on its Head | Devlog
Making an Arena Shooter in Just 3 Weeks - Templar Arena Devlog #1
We Added Battle Formations to the AI | Devlog
Battle Factory High Streak Attempts
The logistics behind every army | Carthage: Bellum Punicum (Devlog #13)
Simulating Procedural Ponds in my Micro Voxel Engine (Devlog #4)
Building a procedural animation toolkit for my life sim game | Devlog
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Annabot Retail Devlog #1 - A New Enemy, Housekeeping, & Future Plans

Annabot Retail Devlog #1 - A New Enemy, Housekeeping, & Future Plans

Hey there! Annabot is a short sit-and-survive horror game I originally made for Phisnom's 2025 Toxic Terror Game Jam.

Making A Card Battler Game With A Twist! | Devlog 1

Making A Card Battler Game With A Twist! | Devlog 1

Been awhile eh? I'm back and making another game! This time a card battler! Stick around while I talk about the development ...

making SPACE FIGHTERS for my indie game | Black Forest Hypothesis Devlog #1

making SPACE FIGHTERS for my indie game | Black Forest Hypothesis Devlog #1

subscribe now or else apologies for the clickbait thumbnail, i gotta get views somehow i made most of the music for this video so if ...

How I made voxels SHATTER on impact [Voxel Devlog #28]

How I made voxels SHATTER on impact [Voxel Devlog #28]

Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

My Space Game Doesn't Fake Space | Game Devlog

My Space Game Doesn't Fake Space | Game Devlog

Game

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.

Making an Arena Shooter in Just 3 Weeks - Templar Arena Devlog #1

Making an Arena Shooter in Just 3 Weeks - Templar Arena Devlog #1

unity #gamedev #indiegames #

We Added Battle Formations to the AI | Devlog

We Added Battle Formations to the AI | Devlog

Wishlist on Steam: https://aquila.now/carthageSteam Inspired by the renowned YouTube channel HistoryMarche, Carthage: ...

Battle Factory High Streak Attempts

Battle Factory High Streak Attempts

We're back in Gen4 Factory I've grinded to 28 in both L100 and L50, lets see how far it goes! L100 WR and PB is 100 L50 WR and ...

The logistics behind every army | Carthage: Bellum Punicum (Devlog #13)

The logistics behind every army | Carthage: Bellum Punicum (Devlog #13)

In Carthage: Bellum Punicum, a successful military campaign is more than just your soldiers – you need to think about your ...

Simulating Procedural Ponds in my Micro Voxel Engine (Devlog #4)

Simulating Procedural Ponds in my Micro Voxel Engine (Devlog #4)

In this

Building a procedural animation toolkit for my life sim game | Devlog

Building a procedural animation toolkit for my life sim game | Devlog

Interest Form for playtesting: https://forms.gle/9Dm9H2dJ7HTauB19A For my undergrad capstone, I'm building a toolkit to ...

Building Creatures with Procedural Animation & State Machines | Life Sim Devlog

Building Creatures with Procedural Animation & State Machines | Life Sim Devlog

Finally starting to piece everything together! Interest Form for playtesting: https://forms.gle/9Dm9H2dJ7HTauB19A ...