Media Summary: I used Why485's SimpleWings asset and modified it to make the most primitive Basic terrain using sebastian lagues noise map generating method and a simple landing score system. it uses the vertical speed ... Very short video where I show my progress on a semi realistic air combat game
Unity3d Flight Sim Prototype - Detailed Analysis & Overview
I used Why485's SimpleWings asset and modified it to make the most primitive Basic terrain using sebastian lagues noise map generating method and a simple landing score system. it uses the vertical speed ... Very short video where I show my progress on a semi realistic air combat game Bing map data extracted using World Composer standalone, no terrain composer involved. Arcade physics with a hint of realism, the feel is realistic but the actual This is another guide, this ones abit different to the ones i usually make, this one is a game, its a