Media Summary: An explanation of what ColorMaterial can be used for in a shader. Description of Z-Fighting and how to mitigate its effects using translation. How to construct the very simplest of shaders.
Unity Ios Shaderlab Tutorial 8 - Detailed Analysis & Overview
An explanation of what ColorMaterial can be used for in a shader. Description of Z-Fighting and how to mitigate its effects using translation. How to construct the very simplest of shaders. Explaining depth testing options using the ZTest command. Alpha Blending in the Transparent Queue. Culling. Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stagesĀ ...