Media Summary: Alpha Blending in the Transparent Queue. Culling. An explanation of what ColorMaterial can be used for in a shader. Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ...
Unity Ios Shaderlab Tutorial 7 - Detailed Analysis & Overview
Alpha Blending in the Transparent Queue. Culling. An explanation of what ColorMaterial can be used for in a shader. Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ... How to construct the very simplest of shaders. Explaining depth testing options using the ZTest command.