Media Summary: I spent the better part of today working on new camera shake systems for better feedback. Once I got camera shake working ... This has no code in common with the Freespace This was it. This was the moment where this project reached critical mass and it became fun and stood on its own. I wasn't even ...
Unity Combat Space Sim Redline - Detailed Analysis & Overview
I spent the better part of today working on new camera shake systems for better feedback. Once I got camera shake working ... This has no code in common with the Freespace This was it. This was the moment where this project reached critical mass and it became fun and stood on its own. I wasn't even ... Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ... Today I didn't get too much done and actually spent a lot of it just playing the It's been a while since I post a new video of this. I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...
I decided to have a go at some simple AI today. I think people don't give the Freelancer AI the credit it deserves. It's one of those ... I've been busy with other projects, but after getting a TrackIR I just had to see if I could add support for it in here. It took a lot of ...