Media Summary: Been a while since I posted any TCA video. Looks like Why was hard at work, there are several improvements to the game. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles.
Tiny Combat Arena Progress Check - Detailed Analysis & Overview
Been a while since I posted any TCA video. Looks like Why was hard at work, there are several improvements to the game. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles. Thanks to Microprose and Why485 for giving me early access to the game. It's a neat Yeah that was terrible piloting. In my defense, there's a lot more of them. Also the Sun was in my eyes. Also I have a cramp in my ... This is the hard part of making a game. The everything else part. Flying around and shooting at things is easy. Making a game ...
I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a The Database Viewer is effectively finished. The big difference from last time is that statistics are now displayed, and dynamically ... Though it sort of happened by accident, I'm starting to like the sort of "3D text physically overlaid the objects look. A lot of work I've ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...