Media Summary: The Database Viewer is effectively finished. The big difference from last time is that I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...
Tiny Combat Arena Dynamic Stats - Detailed Analysis & Overview
The Database Viewer is effectively finished. The big difference from last time is that I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ... I'm experimenting with styling for the map screen, which will be the main point of interaction between sorties. It's both the main ...
I was going to upload another clip, but I forgot that I could eject so here's another one instead. As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ... Thanks to Microprose and Why485 for giving me early access to the game. It's a neat Finally happy with the missile physics and guidance. Energy is a big part of how missiles work. To put simply, the higher and faster ... If you're wondering what map it is - it's River Demo map. It's still work-in-progress, but if you want to unlock it for Quick Mission ...