Media Summary: Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a I was going to upload another clip, but I forgot that I could eject so here's another one instead.
Tiny Combat Arena Nav Lights - Detailed Analysis & Overview
Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a I was going to upload another clip, but I forgot that I could eject so here's another one instead. Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ...
Get TCA on Steam: Since I last flew TCA there were several ... Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ... One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...