Media Summary: Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. One of the great benefits of a unified flight model, is a unified Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the
Tiny Combat Arena Experimental Damage - Detailed Analysis & Overview
Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. One of the great benefits of a unified flight model, is a unified Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the I filmed this from my phone by pointing it at my monitor while the game was running at 640x480 through the CRT-Royale shader ... Finally happy with the missile physics and guidance. Energy is a big part of how missiles work. To put simply, the higher and faster ... Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ...
First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... Bombs do bomb stuff. They impart physics force, cause splash This is the hard part of making a game. The everything else part. Flying around and shooting at things is easy. Making a game ... The details are still very WIP, but they look cool and actually work. Flares work by creating a bunch of extra heat sources to ... One of the bugs I fixed today was causing ALL projectiles fired from a gun inflict explosion