Media Summary: Development of the game "StoneDrop". May 31st, Human turn evaluator mock-up, Environment Modeling Development of the game "StoneDrop". June Added particle physics. Visit www.knockjack.com for more.

Timelapse Devlog April 1st 2016 - Detailed Analysis & Overview

Development of the game "StoneDrop". May 31st, Human turn evaluator mock-up, Environment Modeling Development of the game "StoneDrop". June Added particle physics. Visit www.knockjack.com for more. Development of the game "StoneDrop". June 22nd, Initial SoundSystem implementation Music: Kevin Rudolf - In The City ... Development of the game "StoneDrop". July

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Timelapse DevLog. April 1st, 2016: Preparation for participation in Kanobu GameJam 2016
Timelapse DevLog. April 30th, 2016: Multicolor and Ground Materials
Timelapse DevLog. April 5th, 2016: Out Of Memory bugfix and AI tournaments
Timelapse DevLog. May 31st, 2016: Environment Modeling 1
Timelapse DevLog. June 1-2nd, 2016: Prompt System and small bugfix
KnockJack - Indie DevBlog - 2016 April 1
Timelapse DevLog. April 11th, 2016: Level analyzer, a lot of bugfix
Timelapse DevLog. April 8th, 2016: Multicolored stones, Connection system refactored
Timelapse DevLog. Sep 1-19th, 2016: Fog experiments, Camera and controls tuning
Timelapse DevLog. April 26-27th, 2016: Magnification, Shaders rework began
Timelapse DevLog. June 22nd, 2016: Initial SoundSystem implementation
Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build
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Timelapse DevLog. April 1st, 2016: Preparation for participation in Kanobu GameJam 2016

Timelapse DevLog. April 1st, 2016: Preparation for participation in Kanobu GameJam 2016

Development of the game "Stonedrop".

Timelapse DevLog. April 30th, 2016: Multicolor and Ground Materials

Timelapse DevLog. April 30th, 2016: Multicolor and Ground Materials

Development of the game "Stonedrop".

Timelapse DevLog. April 5th, 2016: Out Of Memory bugfix and AI tournaments

Timelapse DevLog. April 5th, 2016: Out Of Memory bugfix and AI tournaments

Development of the game "Stonedrop".

Timelapse DevLog. May 31st, 2016: Environment Modeling 1

Timelapse DevLog. May 31st, 2016: Environment Modeling 1

Development of the game "StoneDrop". May 31st, Human turn evaluator mock-up, Environment Modeling

Timelapse DevLog. June 1-2nd, 2016: Prompt System and small bugfix

Timelapse DevLog. June 1-2nd, 2016: Prompt System and small bugfix

Development of the game "StoneDrop". June

KnockJack - Indie DevBlog - 2016 April 1

KnockJack - Indie DevBlog - 2016 April 1

Added particle physics. Visit www.knockjack.com for more.

Timelapse DevLog. April 11th, 2016: Level analyzer, a lot of bugfix

Timelapse DevLog. April 11th, 2016: Level analyzer, a lot of bugfix

Development of the game "Stonedrop".

Timelapse DevLog. April 8th, 2016: Multicolored stones, Connection system refactored

Timelapse DevLog. April 8th, 2016: Multicolored stones, Connection system refactored

Development of the game "Stonedrop".

Timelapse DevLog. Sep 1-19th, 2016: Fog experiments, Camera and controls tuning

Timelapse DevLog. Sep 1-19th, 2016: Fog experiments, Camera and controls tuning

Development of the game "StoneDrop". Sep

Timelapse DevLog. April 26-27th, 2016: Magnification, Shaders rework began

Timelapse DevLog. April 26-27th, 2016: Magnification, Shaders rework began

Development of the game "Stonedrop".

Timelapse DevLog. June 22nd, 2016: Initial SoundSystem implementation

Timelapse DevLog. June 22nd, 2016: Initial SoundSystem implementation

Development of the game "StoneDrop". June 22nd, Initial SoundSystem implementation Music: Kevin Rudolf - In The City ...

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Development of the game "Stonedrop".

Timelapse DevLog. July 1-4th, 2016: Articles autogeneration, translation to En

Timelapse DevLog. July 1-4th, 2016: Articles autogeneration, translation to En

Development of the game "StoneDrop". July