Media Summary: More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity ... This one was pretty straightforward! The systems work as before, though the implementation is a bit different, but still uses the ... Terra Compute: Enterprise AI infrastructure hosting and GPU rentals. Sign up for ...

The Splittening Initialization Render Loop - Detailed Analysis & Overview

More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity ... This one was pretty straightforward! The systems work as before, though the implementation is a bit different, but still uses the ... Terra Compute: Enterprise AI infrastructure hosting and GPU rentals. Sign up for ... SUCCESS!!! We got first actual visuals! :D In this, I've implemented the last "main system" needed to get through all the main parts ... Ooof! Well you guys asked for it, and it's up there in complexity for this channel! XD In this video I demonstrate how CPU ... Overlay dash works! :D And with functioning dash I can now open worlds! Which also work :D Still a bunch to do but... PROGRESS ...

In this lecture, I introduce llvm-snippy -- an LLVM-based instruction sequence generator for low-level verification. We start with the ... In this NeXus for Blender training video, we set up a particle simulation that follows the path of a curve, creating a liquid-style effect ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ... This is another big chunk of work done towards the IPC, because it involves the asset upload system and it needed some changes ...

Photo Gallery

The splittening - initialization & render loop skeleton
The splittening - Renderer process starting up & indicating load progress
The Splittening - Render Transform / Material override works again!
Re-PASTING and Re-Padding? 10x RTX 3080s for Ai GPU Rental...
The Splittening - MeshRenderers working over IPC!
Intrinsic Functions - Vector Processing Extensions
The Splittening - Dash overlay, gridspace & cloud home work!
LLVM-snippy: An Instruction Sequence Generator. Part 1: Overview
NeXus for Blender Official Training - Follow Curve
Coding Adventure: Software Rasterizer
The Splittening on Linux - hybrid native process & Proton architecture
The Splittening - Mesh upload over IPC!
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The splittening - initialization & render loop skeleton

The splittening - initialization & render loop skeleton

These are the first bits of

The splittening - Renderer process starting up & indicating load progress

The splittening - Renderer process starting up & indicating load progress

More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity ...

The Splittening - Render Transform / Material override works again!

The Splittening - Render Transform / Material override works again!

This one was pretty straightforward! The systems work as before, though the implementation is a bit different, but still uses the ...

Re-PASTING and Re-Padding? 10x RTX 3080s for Ai GPU Rental...

Re-PASTING and Re-Padding? 10x RTX 3080s for Ai GPU Rental...

Terra Compute: https://terracompute.ai/#redpandamining Enterprise AI infrastructure hosting and GPU rentals. Sign up for ...

The Splittening - MeshRenderers working over IPC!

The Splittening - MeshRenderers working over IPC!

SUCCESS!!! We got first actual visuals! :D In this, I've implemented the last "main system" needed to get through all the main parts ...

Intrinsic Functions - Vector Processing Extensions

Intrinsic Functions - Vector Processing Extensions

Ooof! Well you guys asked for it, and it's up there in complexity for this channel! XD In this video I demonstrate how CPU ...

The Splittening - Dash overlay, gridspace & cloud home work!

The Splittening - Dash overlay, gridspace & cloud home work!

Overlay dash works! :D And with functioning dash I can now open worlds! Which also work :D Still a bunch to do but... PROGRESS ...

LLVM-snippy: An Instruction Sequence Generator. Part 1: Overview

LLVM-snippy: An Instruction Sequence Generator. Part 1: Overview

In this lecture, I introduce llvm-snippy -- an LLVM-based instruction sequence generator for low-level verification. We start with the ...

NeXus for Blender Official Training - Follow Curve

NeXus for Blender Official Training - Follow Curve

In this NeXus for Blender training video, we set up a particle simulation that follows the path of a curve, creating a liquid-style effect ...

Coding Adventure: Software Rasterizer

Coding Adventure: Software Rasterizer

Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ...

The Splittening on Linux - hybrid native process & Proton architecture

The Splittening on Linux - hybrid native process & Proton architecture

The splittening

The Splittening - Mesh upload over IPC!

The Splittening - Mesh upload over IPC!

This is another big chunk of work done towards the IPC, because it involves the asset upload system and it needed some changes ...

Surprising results with The Splittening so far

Surprising results with The Splittening so far

The Splittening