Media Summary: Fixing some of the hard-coding we did in the early videos to make our system more flexible and easier to add new units. Using the knowledge gained from the last video, we can being adjusting and testing our system to try and solve the extinction ... Our forest keeps dying out, which means we need to balance our system's settings. In this video, we'll discuss two approaches to ...
Systemic Games Tutorial Part 12 - Detailed Analysis & Overview
Fixing some of the hard-coding we did in the early videos to make our system more flexible and easier to add new units. Using the knowledge gained from the last video, we can being adjusting and testing our system to try and solve the extinction ... Our forest keeps dying out, which means we need to balance our system's settings. In this video, we'll discuss two approaches to ... With a handle on systems and what they do, what defines a In this video, we'll set up our Grass, Rabbits and Wolves. Or rather, we set up the templates for each which will be implemented in ... With our units at least partially defined, we can set up the system that will use those units. This video covers establishing the ...
Implementing the final interaction in our simple forest system: Eating when hungry. Units will determine if they are hungry, then ... Life is getting too easy for our forest creatures, so let's implement hunger. Unlike our multiply check, hunger logic will be handled ...