Media Summary: Fixing some of the hard-coding we did in the early videos to make our system more flexible and easier to add new units. Using the knowledge gained from the last video, we can being adjusting and testing our system to try and solve the extinction ... Our forest keeps dying out, which means we need to balance our system's settings. In this video, we'll discuss two approaches to ...

Systemic Games Tutorial Part 12 - Detailed Analysis & Overview

Fixing some of the hard-coding we did in the early videos to make our system more flexible and easier to add new units. Using the knowledge gained from the last video, we can being adjusting and testing our system to try and solve the extinction ... Our forest keeps dying out, which means we need to balance our system's settings. In this video, we'll discuss two approaches to ... With a handle on systems and what they do, what defines a In this video, we'll set up our Grass, Rabbits and Wolves. Or rather, we set up the templates for each which will be implemented in ... With our units at least partially defined, we can set up the system that will use those units. This video covers establishing the ...

Implementing the final interaction in our simple forest system: Eating when hungry. Units will determine if they are hungry, then ... Life is getting too easy for our forest creatures, so let's implement hunger. Unlike our multiply check, hunger logic will be handled ...

Photo Gallery

Systemic Games Tutorial, Part 12: Optimizing and Refactoring
Systemic Games Tutorial, Part 1: Design (and Disclaimers)
Systemic Games Tutorial, Part 11: Balance Iteration Phase
Systemic Game Design, Part 2: What Do Systems Do?
Systemic Games Tutorial, Part 9: 2 Ways to Balance a System
Systemic Game Design, Part 5: What Games Work Well With Systems?
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design
Systemic Game Design, Part 3: What is a Systemic Game?
Systemic Games Tutorial, Part 2: Unit Profiles
Systemic Games Tutorial, Part 3: System Setup
Systemic Games Tutorial, Part 8: Food Chain System
Systemic Games Tutorial, Part 7: Distributed Systems
View Detailed Profile
Systemic Games Tutorial, Part 12: Optimizing and Refactoring

Systemic Games Tutorial, Part 12: Optimizing and Refactoring

Fixing some of the hard-coding we did in the early videos to make our system more flexible and easier to add new units.

Systemic Games Tutorial, Part 1: Design (and Disclaimers)

Systemic Games Tutorial, Part 1: Design (and Disclaimers)

We've been talking about how

Systemic Games Tutorial, Part 11: Balance Iteration Phase

Systemic Games Tutorial, Part 11: Balance Iteration Phase

Using the knowledge gained from the last video, we can being adjusting and testing our system to try and solve the extinction ...

Systemic Game Design, Part 2: What Do Systems Do?

Systemic Game Design, Part 2: What Do Systems Do?

Defining

Systemic Games Tutorial, Part 9: 2 Ways to Balance a System

Systemic Games Tutorial, Part 9: 2 Ways to Balance a System

Our forest keeps dying out, which means we need to balance our system's settings. In this video, we'll discuss two approaches to ...

Systemic Game Design, Part 5: What Games Work Well With Systems?

Systemic Game Design, Part 5: What Games Work Well With Systems?

Is

How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

In this video, we examine how

Systemic Game Design, Part 3: What is a Systemic Game?

Systemic Game Design, Part 3: What is a Systemic Game?

With a handle on systems and what they do, what defines a

Systemic Games Tutorial, Part 2: Unit Profiles

Systemic Games Tutorial, Part 2: Unit Profiles

In this video, we'll set up our Grass, Rabbits and Wolves. Or rather, we set up the templates for each which will be implemented in ...

Systemic Games Tutorial, Part 3: System Setup

Systemic Games Tutorial, Part 3: System Setup

With our units at least partially defined, we can set up the system that will use those units. This video covers establishing the ...

Systemic Games Tutorial, Part 8: Food Chain System

Systemic Games Tutorial, Part 8: Food Chain System

Implementing the final interaction in our simple forest system: Eating when hungry. Units will determine if they are hungry, then ...

Systemic Games Tutorial, Part 7: Distributed Systems

Systemic Games Tutorial, Part 7: Distributed Systems

Life is getting too easy for our forest creatures, so let's implement hunger. Unlike our multiply check, hunger logic will be handled ...

How I use Systemic Game Design

How I use Systemic Game Design

A common language for discussing