Media Summary: Using the knowledge gained from the last video, we can being adjusting and testing our system to try and solve the extinction ... Fixing some of the hard-coding we did in the early videos to make our system more flexible and easier to add new units. In this video, we'll set up our Grass, Rabbits and Wolves. Or rather, we set up the templates for each which will be implemented in ...

Systemic Games Tutorial Part 11 - Detailed Analysis & Overview

Using the knowledge gained from the last video, we can being adjusting and testing our system to try and solve the extinction ... Fixing some of the hard-coding we did in the early videos to make our system more flexible and easier to add new units. In this video, we'll set up our Grass, Rabbits and Wolves. Or rather, we set up the templates for each which will be implemented in ... With our units at least partially defined, we can set up the system that will use those units. This video covers establishing the ... Now that more details available from the overarching system, we can fully initialize our units with both profile information as well ... Setting up a centralized control scheme for checking if units multiply each "tick" of our system. Support Board to Bits on Patreon: ...

Introduce Multi Scene Magic to your Scratch RPG Looking at the math and turn-by-turn events of our forest system to determine how best to balance it. Support Board to Bits on ... Life is getting too easy for our forest creatures, so let's implement hunger. Unlike our multiply check, hunger logic will be handled ... Our forest keeps dying out, which means we need to balance our system's settings. In this video, we'll discuss two approaches to ...

Photo Gallery

Systemic Games Tutorial, Part 11: Balance Iteration Phase
Systemic Games Tutorial, Part 12: Optimizing and Refactoring
Systemic Games Tutorial, Part 1: Design (and Disclaimers)
Systemic Games Tutorial, Part 2: Unit Profiles
Systemic Games Tutorial, Part 3: System Setup
Systemic Games Tutorial, Part 4: Initializing Units
Systemic Game Design, Part 2: What Do Systems Do?
Systemic Game Design, Part 5: What Games Work Well With Systems?
Systemic Games Tutorial, Part 6: Centralized System Control
Multi-Scene Magic in Scratch! | RPG Tutorial Ep.11 🌍
Systemic Games Tutorial, Part 10: Balance Planning Phase
Systemic Games Tutorial, Part 7: Distributed Systems
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Systemic Games Tutorial, Part 11: Balance Iteration Phase

Systemic Games Tutorial, Part 11: Balance Iteration Phase

Using the knowledge gained from the last video, we can being adjusting and testing our system to try and solve the extinction ...

Systemic Games Tutorial, Part 12: Optimizing and Refactoring

Systemic Games Tutorial, Part 12: Optimizing and Refactoring

Fixing some of the hard-coding we did in the early videos to make our system more flexible and easier to add new units.

Systemic Games Tutorial, Part 1: Design (and Disclaimers)

Systemic Games Tutorial, Part 1: Design (and Disclaimers)

We've been talking about how

Systemic Games Tutorial, Part 2: Unit Profiles

Systemic Games Tutorial, Part 2: Unit Profiles

In this video, we'll set up our Grass, Rabbits and Wolves. Or rather, we set up the templates for each which will be implemented in ...

Systemic Games Tutorial, Part 3: System Setup

Systemic Games Tutorial, Part 3: System Setup

With our units at least partially defined, we can set up the system that will use those units. This video covers establishing the ...

Systemic Games Tutorial, Part 4: Initializing Units

Systemic Games Tutorial, Part 4: Initializing Units

Now that more details available from the overarching system, we can fully initialize our units with both profile information as well ...

Systemic Game Design, Part 2: What Do Systems Do?

Systemic Game Design, Part 2: What Do Systems Do?

Defining

Systemic Game Design, Part 5: What Games Work Well With Systems?

Systemic Game Design, Part 5: What Games Work Well With Systems?

Is

Systemic Games Tutorial, Part 6: Centralized System Control

Systemic Games Tutorial, Part 6: Centralized System Control

Setting up a centralized control scheme for checking if units multiply each "tick" of our system. Support Board to Bits on Patreon: ...

Multi-Scene Magic in Scratch! | RPG Tutorial Ep.11 🌍

Multi-Scene Magic in Scratch! | RPG Tutorial Ep.11 🌍

Introduce Multi Scene Magic to your Scratch RPG

Systemic Games Tutorial, Part 10: Balance Planning Phase

Systemic Games Tutorial, Part 10: Balance Planning Phase

Looking at the math and turn-by-turn events of our forest system to determine how best to balance it. Support Board to Bits on ...

Systemic Games Tutorial, Part 7: Distributed Systems

Systemic Games Tutorial, Part 7: Distributed Systems

Life is getting too easy for our forest creatures, so let's implement hunger. Unlike our multiply check, hunger logic will be handled ...

Systemic Games Tutorial, Part 9: 2 Ways to Balance a System

Systemic Games Tutorial, Part 9: 2 Ways to Balance a System

Our forest keeps dying out, which means we need to balance our system's settings. In this video, we'll discuss two approaches to ...