Media Summary: Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the One of my examples mentioned in my blog. This prototype is from a old project I was working on. Be sure to read the whole post at ...
Source Sdk Dynamic Storms Test - Detailed Analysis & Overview
Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the One of my examples mentioned in my blog. This prototype is from a old project I was working on. Be sure to read the whole post at ... Snow and rain can make your levels look far more uninviting and depressing. So here's how to add it in! You could probably type ... Noteable func_precipitation property: Aplha: min 0 max 72 ConVars: r_rainalpha 0.1 r_rainalphapow 0.4 r_rainlength 0.04 ...