Media Summary: Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the One of my examples mentioned in my blog. This prototype is from a old project I was working on. Be sure to read the whole post at ...

Source Sdk Dynamic Storms Test - Detailed Analysis & Overview

Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the One of my examples mentioned in my blog. This prototype is from a old project I was working on. Be sure to read the whole post at ... Snow and rain can make your levels look far more uninviting and depressing. So here's how to add it in! You could probably type ... Noteable func_precipitation property: Aplha: min 0 max 72 ConVars: r_rainalpha 0.1 r_rainalphapow 0.4 r_rainlength 0.04 ...

Photo Gallery

Source SDK: Dynamic Storm Test
Source SDK: Dynamic Storms Test, Version 2
Source - Dynamic Precipitation Test
Source SDK: Thunder Storm Test
Basic rain and thunder in Source Engine
Source SDK Weather Rain Snow Precipitation
Source SDK test - Destructible environment
Storm Test 2
Hammer Editor - Weather Test Map
Source sdk Waterfall & Dynamic Water Test
Dynamic Weather in Source
Source SDK env_projectedtexture test
View Detailed Profile
Source SDK: Dynamic Storm Test

Source SDK: Dynamic Storm Test

Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the

Source SDK: Dynamic Storms Test, Version 2

Source SDK: Dynamic Storms Test, Version 2

Version two. This time I've incorporated two soundscapes that adjust the volume of the

Source - Dynamic Precipitation Test

Source - Dynamic Precipitation Test

Source #Gmod #

Source SDK: Thunder Storm Test

Source SDK: Thunder Storm Test

A vatration of

Basic rain and thunder in Source Engine

Basic rain and thunder in Source Engine

One of my examples mentioned in my blog. This prototype is from a old project I was working on. Be sure to read the whole post at ...

Source SDK Weather Rain Snow Precipitation

Source SDK Weather Rain Snow Precipitation

Snow and rain can make your levels look far more uninviting and depressing. So here's how to add it in! You could probably type ...

Source SDK test - Destructible environment

Source SDK test - Destructible environment

Testing

Storm Test 2

Storm Test 2

Noteable func_precipitation property: Aplha: min 0 max 72 ConVars: r_rainalpha 0.1 r_rainalphapow 0.4 r_rainlength 0.04 ...

Hammer Editor - Weather Test Map

Hammer Editor - Weather Test Map

Just

Source sdk Waterfall & Dynamic Water Test

Source sdk Waterfall & Dynamic Water Test

Just a

Dynamic Weather in Source

Dynamic Weather in Source

The

Source SDK env_projectedtexture test

Source SDK env_projectedtexture test

Source SDK env_projectedtexture test

Source SDK - Dynamic Reflections Test

Source SDK - Dynamic Reflections Test

A small room using