Media Summary: In this tutorial I teach you how to use a env_projectedtexture. This tutorial goes over how to port a reflective texture from blender into An example of an env_projectedtexture in alien swarm. This is a soon-to-be-released update of "The Edge".

Source Sdk Env Projectedtexture Test - Detailed Analysis & Overview

In this tutorial I teach you how to use a env_projectedtexture. This tutorial goes over how to port a reflective texture from blender into An example of an env_projectedtexture in alien swarm. This is a soon-to-be-released update of "The Edge". Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted sound is reasonably far away. I like this. Idea triggered and inspired by paimail21 and fewes17. Also, new project!

Photo Gallery

Source SDK env_projectedtexture test
Valve Hammer Editor Tutorial - Projected Texture/Dynamic Light
Project-S: Env_ProjectedTexture
Source Engine 2007 env_projectedtexture Culling Bug
Source Engine NVidia Driver Bug - env_projectedtexture
Source SDK - Dynamic Reflections Test
Source SDK - Adding reflections to your map - BASIC
Source dynamic lighting
Source SDK: How to create a reflective texture (VMF)
Alien Swarm - env_projectedtexture
Source SDK tutorial - Soundscape
Source SDK (Refraction): Deferred sound system
View Detailed Profile
Source SDK env_projectedtexture test

Source SDK env_projectedtexture test

Source SDK env_projectedtexture test

Valve Hammer Editor Tutorial - Projected Texture/Dynamic Light

Valve Hammer Editor Tutorial - Projected Texture/Dynamic Light

In this tutorial I teach you how to use a env_projectedtexture.

Project-S: Env_ProjectedTexture

Project-S: Env_ProjectedTexture

Знакомство с

Source Engine 2007 env_projectedtexture Culling Bug

Source Engine 2007 env_projectedtexture Culling Bug

See here for the fix: https://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes#Removing_incorrect_culling The mod I'm ...

Source Engine NVidia Driver Bug - env_projectedtexture

Source Engine NVidia Driver Bug - env_projectedtexture

Displaying a bug with

Source SDK - Dynamic Reflections Test

Source SDK - Dynamic Reflections Test

A small room using

Source SDK - Adding reflections to your map - BASIC

Source SDK - Adding reflections to your map - BASIC

For use in

Source dynamic lighting

Source dynamic lighting

Testing

Source SDK: How to create a reflective texture (VMF)

Source SDK: How to create a reflective texture (VMF)

This tutorial goes over how to port a reflective texture from blender into

Alien Swarm - env_projectedtexture

Alien Swarm - env_projectedtexture

An example of an env_projectedtexture in alien swarm. This is a soon-to-be-released update of "The Edge".

Source SDK tutorial - Soundscape

Source SDK tutorial - Soundscape

Find a full list of tutorials here: http://3kliksphilip.com/tutorials/

Source SDK (Refraction): Deferred sound system

Source SDK (Refraction): Deferred sound system

Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted sound is reasonably far away.

Source Volumetric Light Effect Test

Source Volumetric Light Effect Test

I like this. Idea triggered and inspired by paimail21 and fewes17. Also, new project! http://hiyougami.co.uk/returnmod.htm.