Media Summary: A devlog explaining how I "borrowed" mechanics from Our first devlog for a new FPS we're building in Godot, inspired by the classic boomer shooter, The code is transpiled/translated from both
Source Quake Like Movement System - Detailed Analysis & Overview
A devlog explaining how I "borrowed" mechanics from Our first devlog for a new FPS we're building in Godot, inspired by the classic boomer shooter, The code is transpiled/translated from both Quick video to test the physics on bunnyhopping. Ever since I was a kid, the idea of using a device to propel one's self higher and faster than normal was always exciting to me. sv_airaccellerate 100 of_bunnyhop_max_speed_factor 0 ideal settings tbh ...
In this tutorial, I'll show you how to bring the fast-paced