Media Summary: In this live stream, we look at the source In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes ... This video was sponsored by Brilliant. To try everything Brilliant has to offer—free—for a full 30 days, visit ...

The Code Behind Quake S - Detailed Analysis & Overview

In this live stream, we look at the source In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes ... This video was sponsored by Brilliant. To try everything Brilliant has to offer—free—for a full 30 days, visit ... Support my channel: Follow me on Mastodon: ... How did a 1999 shooter pull off high-end lighting on hardware that shouldn't have been able to handle it? The answer lies in ... Some programmers fool gamers into believing our games can do something they physically cannot do.

To learn for free on Brilliant, go to . You'll also get 20% off an annual premium subscription.

Photo Gallery

The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging)
The code behind Quake 3's overbounce bug
Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug
Let's read the Quake source code
Fast Inverse Square Root — A Quake III Algorithm
BSP Trees: The Magic Behind Collision Detection in Quake
Quake | Code Visualisation
How 1999 Quake 3 Teaches Elite Software Engineering
Uncovering Quake's unseen collision hulls
How Quake III Broke the Rules of Math!
Let There Be Lies - Quake's source code sorcery
Why 1999 Quake 3 Netcode Belongs in Every CS Degree
View Detailed Profile
The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging)

The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging)

Explanation of how the player movement

The code behind Quake 3's overbounce bug

The code behind Quake 3's overbounce bug

An exploration of

Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug

Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug

A slightly speculative look at how

Let's read the Quake source code

Let's read the Quake source code

In this live stream, we look at the source

Fast Inverse Square Root — A Quake III Algorithm

Fast Inverse Square Root — A Quake III Algorithm

In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes ...

BSP Trees: The Magic Behind Collision Detection in Quake

BSP Trees: The Magic Behind Collision Detection in Quake

An explanation of how

Quake | Code Visualisation

Quake | Code Visualisation

Quake | Code Visualisation

How 1999 Quake 3 Teaches Elite Software Engineering

How 1999 Quake 3 Teaches Elite Software Engineering

This video was sponsored by Brilliant. To try everything Brilliant has to offer—free—for a full 30 days, visit ...

Uncovering Quake's unseen collision hulls

Uncovering Quake's unseen collision hulls

Support my channel: https://www.buymeacoffee.com/mattsramblings Follow me on Mastodon: ...

How Quake III Broke the Rules of Math!

How Quake III Broke the Rules of Math!

How did a 1999 shooter pull off high-end lighting on hardware that shouldn't have been able to handle it? The answer lies in ...

Let There Be Lies - Quake's source code sorcery

Let There Be Lies - Quake's source code sorcery

Some programmers fool gamers into believing our games can do something they physically cannot do.

Why 1999 Quake 3 Netcode Belongs in Every CS Degree

Why 1999 Quake 3 Netcode Belongs in Every CS Degree

To learn for free on Brilliant, go to https://brilliant.org/Tariq10x/ . You'll also get 20% off an annual premium subscription.

REVEALED: The Quake III Secret Algorithm! Part 2

REVEALED: The Quake III Secret Algorithm! Part 2

When the