Media Summary: Markus Steinberger (TU Graz) Keynote at CESCG 2019. Support this channel via a special purpose donation to the Georgia Tech Foundation (GTF210000920), earmarked for my work: ... For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle.
Simple Rasterization Based Liquids Gpu - Detailed Analysis & Overview
Markus Steinberger (TU Graz) Keynote at CESCG 2019. Support this channel via a special purpose donation to the Georgia Tech Foundation (GTF210000920), earmarked for my work: ... For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle. This video is an introduction to how triangle Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ...