Media Summary: No kidding: I found an F-Bomb (and other Easter eggs!) in the Continuing from the last video. This time we look a methods for moving sprites smoothly on screen. Continuing from the last video. This time we look a how to import sprite DATA statements into Sprite Shape Memory.
Shuttle Demo Epyx Toolkit Basic - Detailed Analysis & Overview
No kidding: I found an F-Bomb (and other Easter eggs!) in the Continuing from the last video. This time we look a methods for moving sprites smoothly on screen. Continuing from the last video. This time we look a how to import sprite DATA statements into Sprite Shape Memory. Benchmarking JOYSTICK and BINARY functions in the Continuing from the last video. This time we load the "shapes" we defined in the Sprite Editor.