Media Summary: Added simple enemy placeholder, created particle handler classes and integrated particle systems. Added tracking missiles. In this version there are a few new enemies and the chunks are randomized. First demonstration of the stage wave system, working out the kinks, timings, and enemy health to get a good flow going. Originally ...

Shmup Prototype 3 - Detailed Analysis & Overview

Added simple enemy placeholder, created particle handler classes and integrated particle systems. Added tracking missiles. In this version there are a few new enemies and the chunks are randomized. First demonstration of the stage wave system, working out the kinks, timings, and enemy health to get a good flow going. Originally ... changed some color palletes, added more fire power to player with focused shot and slowdown... more internal changes, no more ... Created during 2016. The assets are standard Unity UI sprites. This took less than 2 hours to create from scratch IIRC. This is the first version that supports multiple waves ( levels ) and also introduces energy crystals. These are the power source that ...

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Prototype 3: Space Shmup
Shmup Prototype 3
Vertical Scrolling Shmup Prototype 3
Building a Horizontal Shmup Prototype: (3)
Shmup Design Talk #2 - Ship Abilities and Scoring - featuring @LazyDevs  - Shmup V3 Prototypes
Shmup Prototype
Shmup Prototype - Visual Update 2
Shmup prototype - Elysium 00.00.01.03 - Abstract Wars
Vertical Scrolling Shmup Prototype
Early Shmup Prototype
SHMUP game - simple prototype
Fake 3D Shoot Em Up Shmup Engine Prototype
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Prototype 3: Space Shmup

Prototype 3: Space Shmup

A few seconds of Space

Shmup Prototype 3

Shmup Prototype 3

Added simple enemy placeholder, created particle handler classes and integrated particle systems. Added tracking missiles.

Vertical Scrolling Shmup Prototype 3

Vertical Scrolling Shmup Prototype 3

In this version there are a few new enemies and the chunks are randomized.

Building a Horizontal Shmup Prototype: (3)

Building a Horizontal Shmup Prototype: (3)

First demonstration of the stage wave system, working out the kinks, timings, and enemy health to get a good flow going. Originally ...

Shmup Design Talk #2 - Ship Abilities and Scoring - featuring @LazyDevs  - Shmup V3 Prototypes

Shmup Design Talk #2 - Ship Abilities and Scoring - featuring @LazyDevs - Shmup V3 Prototypes

https://www.youtube.com/playlist?list=PLE0dMy4W4iAmsfIcXoi-pbJl9kWM3PKYZ https://www.youtube.com/c/LazyDevs MORE!!!

Shmup Prototype

Shmup Prototype

Idea for a

Shmup Prototype - Visual Update 2

Shmup Prototype - Visual Update 2

Shmup Prototype - Visual Update 2

Shmup prototype - Elysium 00.00.01.03 - Abstract Wars

Shmup prototype - Elysium 00.00.01.03 - Abstract Wars

changed some color palletes, added more fire power to player with focused shot and slowdown... more internal changes, no more ...

Vertical Scrolling Shmup Prototype

Vertical Scrolling Shmup Prototype

Another small

Early Shmup Prototype

Early Shmup Prototype

I am working on a

SHMUP game - simple prototype

SHMUP game - simple prototype

Created during 2016. The assets are standard Unity UI sprites. This took less than 2 hours to create from scratch IIRC.

Fake 3D Shoot Em Up Shmup Engine Prototype

Fake 3D Shoot Em Up Shmup Engine Prototype

A very early test of a

SHMUP - ELD 2 - Prototype 3

SHMUP - ELD 2 - Prototype 3

This is the first version that supports multiple waves ( levels ) and also introduces energy crystals. These are the power source that ...