Media Summary: Developed a DoDonPachi hyper-fixation and wanted to try my hand at Actually the first channel exclusive video in this saga! Made to show off the continue and high score table screens. This was actually meant to be a larger demonstration but Twitter video length had me reduce this to just the boss fight. Speaking of ...
Building A Horizontal Shmup Prototype - Detailed Analysis & Overview
Developed a DoDonPachi hyper-fixation and wanted to try my hand at Actually the first channel exclusive video in this saga! Made to show off the continue and high score table screens. This was actually meant to be a larger demonstration but Twitter video length had me reduce this to just the boss fight. Speaking of ... Started adding in some assets from the Kenny Pack I bought a while ago, mostly for easy visual variety and quick testing and ... Second channel exclusive! A fuller cut of the Part 4A video showcasing the new player ship, boss fight and continue/game ... First demonstration of the stage wave system, working out the kinks, timings, and enemy health to get a good flow going. Originally ...
This is a guide on how to design a golden age 16 bit