Media Summary: Over the past few months, I've been playing around with 2D Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life. Built this entire video on raymarching in shaders using shaders, ray marching, and

Sdf Signed Distance Function - Detailed Analysis & Overview

Over the past few months, I've been playing around with 2D Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life. Built this entire video on raymarching in shaders using shaders, ray marching, and Old but gold, in this video I explain how to generate and use Files are available as a Tier 2 reward on my Patreon: X: 0:00 IntroΒ ... This video presents our research paper "Accelerating

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Building Shapes with Math | An introduction to signed distance functions
SDF (signed distance function)
The SDF of a Line Segment
Signed Distance Functions & Ray-Marching
Ray Marching, and making 3D Worlds with Math
Glyphs, shapes, fonts, signed distance fields.
introduction to Signed Distance Fields
I'm making a game engine based on dynamic signed distance fields (SDFs)
SDF (Signed Distance Field) on GPU - 8SSEDT @ 60fps
Understanding the SDF - Signed Distance Field (part 1/3)
Demetri Spanos – Foliated Distance Fields – BSC 2025
From Beginner to Expert: Signed Distance Fields
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Building Shapes with Math | An introduction to signed distance functions

Building Shapes with Math | An introduction to signed distance functions

Over the past few months, I've been playing around with 2D

SDF (signed distance function)

SDF (signed distance function)

an introduction to

The SDF of a Line Segment

The SDF of a Line Segment

How to derive

Signed Distance Functions & Ray-Marching

Signed Distance Functions & Ray-Marching

Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life.

Ray Marching, and making 3D Worlds with Math

Ray Marching, and making 3D Worlds with Math

Built this entire video on raymarching in shaders using shaders, ray marching, and

Glyphs, shapes, fonts, signed distance fields.

Glyphs, shapes, fonts, signed distance fields.

Old but gold, in this video I explain how to generate and use

introduction to Signed Distance Fields

introduction to Signed Distance Fields

"Greek Temple" is accessible at: https://www.shadertoy.com/view/ldScDh more 2d

I'm making a game engine based on dynamic signed distance fields (SDFs)

I'm making a game engine based on dynamic signed distance fields (SDFs)

... of

SDF (Signed Distance Field) on GPU - 8SSEDT @ 60fps

SDF (Signed Distance Field) on GPU - 8SSEDT @ 60fps

I'm working on speeding up creating the

Understanding the SDF - Signed Distance Field (part 1/3)

Understanding the SDF - Signed Distance Field (part 1/3)

PART 1: Understanding how an

Demetri Spanos – Foliated Distance Fields – BSC 2025

Demetri Spanos – Foliated Distance Fields – BSC 2025

Demetri Spanos' talk "Foliated

From Beginner to Expert: Signed Distance Fields

From Beginner to Expert: Signed Distance Fields

Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/c/GhislainGir X: https://x.com/GhislainGir 0:00 IntroΒ ...

Accelerating Signed Distance Functions β€” Pacific Graphics 2025

Accelerating Signed Distance Functions β€” Pacific Graphics 2025

This video presents our research paper "Accelerating