Media Summary: I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing ... I describe and visualize the Separating Axis Theorem, and how to use it to detect and resolve

Sat Polygon Collision - Detailed Analysis & Overview

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing ... I describe and visualize the Separating Axis Theorem, and how to use it to detect and resolve

Photo Gallery

How 2D Game Collision Works (Separating Axis Theorem)
Collision with SAT
GJK Algorithm Explanation & Implementation
Convex Polygon Collisions #1
Separating Axis Theorem (SAT) - Let's Make a Physics Engine [05]
SAT Polygon Collision
Polygon Collision Detection using the Separating Axis Theorem | C++/SFML
Polygon Collision Resolution - Let's Make a Physics Engine [06]
Visualizing Collision Detection -- Separating Axis Theorem Explained with a Minecraft Datapack
AABB vs SAT - 2D Collision Detection
C++ polygon collision detection using SAT (Source code in the description)
Testing out Separating Axis Theorem (SAT) with convex polygons and a quadtree
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How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

Collision with SAT

Collision with SAT

This is my experiment with

GJK Algorithm Explanation & Implementation

GJK Algorithm Explanation & Implementation

Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing ...

Convex Polygon Collisions #1

Convex Polygon Collisions #1

In this video I look at

Separating Axis Theorem (SAT) - Let's Make a Physics Engine [05]

Separating Axis Theorem (SAT) - Let's Make a Physics Engine [05]

How to use the Separating Axis Theorem (

SAT Polygon Collision

SAT Polygon Collision

Next; making them move when colliding.

Polygon Collision Detection using the Separating Axis Theorem | C++/SFML

Polygon Collision Detection using the Separating Axis Theorem | C++/SFML

00:00 Background 01:01 Theory of

Polygon Collision Resolution - Let's Make a Physics Engine [06]

Polygon Collision Resolution - Let's Make a Physics Engine [06]

How to resolve

Visualizing Collision Detection -- Separating Axis Theorem Explained with a Minecraft Datapack

Visualizing Collision Detection -- Separating Axis Theorem Explained with a Minecraft Datapack

I describe and visualize the Separating Axis Theorem, and how to use it to detect and resolve

AABB vs SAT - 2D Collision Detection

AABB vs SAT - 2D Collision Detection

different

C++ polygon collision detection using SAT (Source code in the description)

C++ polygon collision detection using SAT (Source code in the description)

This video shows using ADS to detect

Testing out Separating Axis Theorem (SAT) with convex polygons and a quadtree

Testing out Separating Axis Theorem (SAT) with convex polygons and a quadtree

First test of using

[C++] SAT collision test

[C++] SAT collision test

Github: https://github.com/MrCappucino/Dungeon.