Media Summary: fighting test of A.I NPC scientists with Navmesh ( Admin Test) How to : F1 + ("spawn scientist" in console) Check Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago. Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ...

Rust Devblog 170 2 - Detailed Analysis & Overview

fighting test of A.I NPC scientists with Navmesh ( Admin Test) How to : F1 + ("spawn scientist" in console) Check Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago. Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ... Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ... Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...

Viewmodel Locomotion Test For a while now, I've wanted to try out what movement would look like with some more reactive ... Insects I created a fly swarm effect that I'm going to spawn on corpses. Ideally the fly swarm can start small when the corpse is ... Magnum Revolver Animations I finished the viewmodel animations and sound effects for the new Magnum Revolver. Я играю тут: RolePlayRust - connect 1.rprust.com:10000 RolePlayRust #

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RUST Devblog 170/2

RUST Devblog 170/2

RUST Devblog 170/2

Rust: AI Test  DevBlog170

Rust: AI Test DevBlog170

fighting test of A.I NPC scientists with Navmesh ( Admin Test) How to : F1 + ("spawn scientist" in console) Check

RUST Devblog 170/1

RUST Devblog 170/1

Ore Minigame MAURINO BERRY I've finished the first version of the ore gathering minigame I mentioned a few weeks ago.

RUST Devblog 167/2

RUST Devblog 167/2

Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ...

RUST Devblog 166/2

RUST Devblog 166/2

Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...

Rust Update/Devblog 78 - SHOOTING DOWN HELICOPTERS

Rust Update/Devblog 78 - SHOOTING DOWN HELICOPTERS

http://playrust.com/

RUST Devblog 160/2

RUST Devblog 160/2

Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ...

RUST Devblog 78/2

RUST Devblog 78/2

Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...

que pro (p2) #devblog #rust

que pro (p2) #devblog #rust

que pro (p2) #devblog #rust

RUST Devblog 157

RUST Devblog 157

Viewmodel Locomotion Test For a while now, I've wanted to try out what movement would look like with some more reactive ...

RUST Devblog 85/5

RUST Devblog 85/5

Insects I created a fly swarm effect that I'm going to spawn on corpses. Ideally the fly swarm can start small when the corpse is ...

RUST Devblog 143

RUST Devblog 143

Magnum Revolver Animations I finished the viewmodel animations and sound effects for the new Magnum Revolver.

RUST - Devblog 170! Полный обзор!

RUST - Devblog 170! Полный обзор!

Я играю тут: RolePlayRust #1 - connect 1.rprust.com:10000 RolePlayRust #