Media Summary: Impact Effects I noticed all of our impacts effects look a little dated and decided to improve them. I was inspired by the impacts from ... Player Animations I completed the Revolver, Guitar, and AK47 third-person animations. Foliage Wind Improvements I did a second pass on the foliage animation in order to account for the “high frequency oscillation”, ...

Rust Devblog 151 2 - Detailed Analysis & Overview

Impact Effects I noticed all of our impacts effects look a little dated and decided to improve them. I was inspired by the impacts from ... Player Animations I completed the Revolver, Guitar, and AK47 third-person animations. Foliage Wind Improvements I did a second pass on the foliage animation in order to account for the “high frequency oscillation”, ... Let me know what you think of the spinning wheel? Lockers will be very useful though! Link to Rocket Launcher Effects Did a 2nd pass at the launcher effects. The basic rocket smoke trail has been improved and reduced in ... Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...

I also worked on some minor animation stuff: Tweaked the turn in place animations Added special fx to the swimming animations ... Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ...

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RUST Devblog 151/2
RUST Devblog 151/1
RUST - Devblog 151! Полный обзор!
Rust Devblog 151 Pictures
Rust Update - Devblog 86 - The M249 & Throw-able Boneclub!
RUST Devblog 150/2
RUST UPDATE 151 - LOCKERS!
Rust Devblog 151 - Lockers - Vending Machine Indicators
RUST Devblog 84/2
RUST Devblog 166/2
Rust Experimental Hacks Gameplay 2# - Killing machine in PVP [Devblog 76]
RUST Devblog 85/2
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RUST Devblog 151/2

RUST Devblog 151/2

Impact Effects I noticed all of our impacts effects look a little dated and decided to improve them. I was inspired by the impacts from ...

RUST Devblog 151/1

RUST Devblog 151/1

Player Animations I completed the Revolver, Guitar, and AK47 third-person animations.

RUST - Devblog 151! Полный обзор!

RUST - Devblog 151! Полный обзор!

В

Rust Devblog 151 Pictures

Rust Devblog 151 Pictures

Rust

Rust Update - Devblog 86 - The M249 & Throw-able Boneclub!

Rust Update - Devblog 86 - The M249 & Throw-able Boneclub!

Rust

RUST Devblog 150/2

RUST Devblog 150/2

Foliage Wind Improvements I did a second pass on the foliage animation in order to account for the “high frequency oscillation”, ...

RUST UPDATE 151 - LOCKERS!

RUST UPDATE 151 - LOCKERS!

http://playrust.com/

Rust Devblog 151 - Lockers - Vending Machine Indicators

Rust Devblog 151 - Lockers - Vending Machine Indicators

Let me know what you think of the spinning wheel? Lockers will be very useful though! Link to

RUST Devblog 84/2

RUST Devblog 84/2

Rocket Launcher Effects Did a 2nd pass at the launcher effects. The basic rocket smoke trail has been improved and reduced in ...

RUST Devblog 166/2

RUST Devblog 166/2

Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...

Rust Experimental Hacks Gameplay 2# - Killing machine in PVP [Devblog 76]

Rust Experimental Hacks Gameplay 2# - Killing machine in PVP [Devblog 76]

new hacks gameplay video in

RUST Devblog 85/2

RUST Devblog 85/2

I also worked on some minor animation stuff: Tweaked the turn in place animations Added special fx to the swimming animations ...

RUST Devblog 167/2

RUST Devblog 167/2

Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ...